Ancient Temple Pillars – 3D Mapping

I have been working on some ancient Indian temple environments for a new series of images I am working on. Architectural details on ancient structures can be really hard to get looking right as the result needs to be more organic and often more detailed. This is a result of many experiements on texture mapping and displacement.

Finally managed to get some decent results using a combination of image level adjustments and masking in PhotoShop with some ZBrush scultping to extract the motif details with a bit of CrazyBump to extract normal maps. Below are the different maps used to get the above result.


Join the discussion and tell us your opinion.

Bhagat Singh
May 5, 2011 at 6:53 pm

Where is the “Like” button…more like “Love it!” button?

Bob Singh
December 4, 2012 at 4:54 pm

I love the end result, nice bit of uv mapping going on there.
Zbrush does have a great map exporting feature, used it a number of times in my Zbrush>3dsMax pipeline. The GoZ feature also does a good job of seamlessly taking your model from ZB to Max with all maps, with the click of a button and have had really impressive results with rendering with mentalray in Max.

Keep up the good work.

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