Ancient Temple Pillars – 3D Mapping

May 4, 2011 |  by  |  3D, Featured, Texture Mapping

I have been working on some ancient Indian temple environments for a new series of images I am working on. Architectural details on ancient structures can be really hard to get looking right as the result needs to be more organic and often more detailed. This is a result of many experiements on texture mapping and displacement.

Finally managed to get some decent results using a combination of image level adjustments and masking in PhotoShop with some ZBrush scultping to extract the motif details with a bit of CrazyBump to extract normal maps. Below are the different maps used to get the above result.


2 Comments


  1. Where is the “Like” button…more like “Love it!” button?

  2. I love the end result, nice bit of uv mapping going on there.
    Zbrush does have a great map exporting feature, used it a number of times in my Zbrush>3dsMax pipeline. The GoZ feature also does a good job of seamlessly taking your model from ZB to Max with all maps, with the click of a button and have had really impressive results with rendering with mentalray in Max.

    Keep up the good work.

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