Ancient Temple Pillars – 3D Mapping

May 4, 2011  |  by Taran  |  3D, Featured, Texture Mapping  |  2 comments

I have been working on some ancient Indian temple environments for a new series of images I am working on. Architectural details on ancient structures can be really hard to get looking right as the result needs to be more organic and often more detailed. This is a result of many experiements on texture mapping and displacement.

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Character Development : Nihang Concept

November 27, 2010  |  by Taran  |  3D, Featured, Modelling  |  2 comments

A Constant point of development/angst for me has always been character creation since the beginning of the sarbloh warriors game concept. Getting back into it recently has been really interesting. Studying anatomy and using a more image reference based approach has led to an easier work-flow. Looked at a lot of Indian wrestlers and kabbaddi players to try and get away from the western  body-built type which is more stockier and less muscle definition.  Set about recreating the 17th century Khalsa soldier concept that I created for the original SW game. Since we are no longer restricted to old game technology I decided to bring the character into a next gen quality, which is what i always wanted it to be. This is not textured yet so is presented as a modeling concept only

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Cloth Simulation 2: Wind

September 30, 2010  |  by Taran  |  3D, Simulation  |  2 comments

heres another experiment with cloth simulation using wind to simulate a realistic Nishaan Sahib(Flag) animation. I experimented with the diferent values for the cloth to get something reasonably realistic and then i found that if i animated the wind gizmo there was more variation in the simulation. Click read more for the video.

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Kirpan 3D Model

July 4, 2010  |  by Taran  |  3DS Max, Historical, Modelling  |  4 comments

Nothing much to say really, just a 3D model of a traditional Sikh kirpan. I was aiming to create a fairly simple low polygon model and let the photo texture do the rest of the work. Really enjoyed modelling this one as it has a beautiful curve on the blade. Decided to do an animation of the dagger as if for a virtual exhibition type of display.

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Turban Armour (Chand Tora)

May 14, 2010  |  by Taran  |  3D, 3DS Max, Featured, Historical, Modelling  |  1 Comment

Here is an ornament that was traditionally worn by sikh soldiers on their turbans meant for going into battle. The “Chand Tora” is a metal symbol consisting of a crescent and a double edged sword, it is held in place at the front of the turban by woven chainmail cord tied in a pattern within the turban to protect the head from slashing weapons.This particular design was inspired from an image that used to be on the original sarbloh.com website. I mixed it with a circular chakar shape with a bar down the centre that would be used to secure the armour to the turban using metal wire.

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Cloth Simulation 1: Bungee

May 14, 2010  |  by Taran  |  3D, Featured, Simulation  |  4 comments

Been messing about with cloth simulation in 3dsmax and i have found some great settings for some ultra stretchy elasticated material or even that gooey alien substance from spiderman 3. check the video in this post.

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