3D Zirah Bouk Dagger (Armour piercer)

3D Zirah Bouk Dagger (Armour piercer)

October 23, 2016 |  by  |  3D, 3DS Max, interactive, Modelling, Texture Mapping  |  No Comments

Digital 3D Zirah Bouk – dagger. 19th century, Northern India. Finest diamond shaped Pattern Welded steel blade built to penetrate chain mail. Ivory handle with gold Koftghari floral motifs.

Part of a project to create digital assets to highlight relics and artefacts and in turn preserve heritage

Khalsa Action Figure Toy

Khalsa Action Figure Toy

July 19, 2016 |  by  |  3D, 3d Printing, Action Figures, Gaming, Modelling, Sculpting  |  1 Comment

This is a prototype i have been working on for a while and i just had to share it. Next project in the works khalsa action figure toy for DADS… I mean for the kids – yeaaaahhhhhh !

This one’s for all them dads who watched He-Man and ThunderCats (proper cartoons) back in the day and wished for a Sardar Khalsa action toy.

It’s still a long way off yet, in prototyping stages at the moment but will get there, be ready for a pangah !

 

Phantom Walls Exhibition

Phantom Walls Exhibition

October 21, 2015 |  by  |  3D, 3DS Max, Modelling, Photography, visualisation  |  No Comments

A talented visual artist and friend of mine, David Rowan was commissioned this year by University of Birmingham (research and Cultural Collections) to make work in response to six portraits of former pro and vice chancellors of the University. The first of which was Sir Oliver Lodge.

I had the great pleasure of working on a small part of this project with David. Archival photographs (circa 1904) from the Cadbury Research Library depicting Sir Oliver Lodge at work, constructing experimental radio machines and other devices were re-photographed and used as the basis to ‘re construct’ these objects as 3D models, these machines no longer exist, but now exist as large photographic prints in the Great Hall and elsewhere in the university once again, brought back to life for the duration of the exhibition.

Phantom Walls is the title of Oliver Lodge’s book of 1929. Lodge was the University’s first Principal and his book explored the possibility of an afterlife – an alternative reality beyond death. Rowan takes this as his starting point. His portraits employ photography, video and sculpture to create phantom versions of the originals. In some of his works he brings to life the personal iconography and relationships of the subjects. In others their legacy and social impact is explored. Some of his pieces elevate inanimate objects to a lofty status or tell the stories of other people involved in the life and work of the sitter. All provide a fascinating alternative perspective of these key figures from the University’s history.

Aston Webb building, 16 October 2015 – 17 January 2016

http://www.davidrowan.org/work/phantom-walls/
http://grand-union.org.uk/news/david-rowan-phantom-walls/

tubes_final_portrait Machine2 machine3_.96 machine3_.95 machine1

 

Garja Singh Statue Kickstarter Project

Garja Singh Statue Kickstarter Project

August 21, 2015 |  by  |  3D, 3d Printing, 3DS Max, Featured, Modelling, Sculpting, Vray, Zbrush  |  1 Comment

So I have a new kickstarter project to try and fund the production of this statue of famous 18th century Sikh warrior Garja Singh. Its live on kickstarter now and would be great if you can support it. Press Release for Garja Singh Statue

Free Wallpapers –
Desktop Wallpaper – http://goo.gl/aEnwiD
Mobile Wallpaper – http://goo.gl/PKkGtx

support the project here – www.kickstarter.com/projects/610818206/statue-of-18th-century-sikh-warrior-garja-singh

What I am offering is a chance you to own and to help produce this affordable high quality 12 inch statue, of the famous 18th century Sikh warrior Garja Singh.

early design phase 3D model
early design phase 3D model

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Sousson Pata Short Sword, india 1800

Sousson Pata Short Sword, india 1800

June 8, 2015 |  by  |  3D, 3DS Max, Featured, Modelling, shaders, Zbrush  |  No Comments

A 3D model of an indian Sousson Pata short sword, which has an S curved blade and is heavily influenced by the kukhri. I modeled this a few years back and it was a mess. I tried to use it to dress a character I was working on recently so I decided to remodel it and use it to work out a good 3DS max to zbrush workflow for detailing. I have almost cracked this workflow and also found a few gems along the way like the unwrapping in zbrush – which is brilliant by the way. Working all this out took ages as I had to go back and forth so many times but I’m hoping I can replicate the process easily and get it all right in one go.

Character Armour Study

Character Armour Study

May 14, 2015 |  by  |  3D, 3DS Max, Featured, Gaming, Modelling, Sculpting, Zbrush  |  No Comments

I worked on this model while doing a game character course with Alex Troufanov who works for ubisoft on the Assassins Creed games. Thoroughly enjoyed the course and learnt so much along the way. All the armor patterns were painted by hand and I used some Punjabi koftgari examples as reference. below is a brief overview of the process we went through

  • Anatomy sculpting
  • hard surface modeling
  • sculpting hi-res detail
  • Re-topology
  • Baking and Normal Maps
  • texture painting

 

Hires detailing Shield - Dhaal

Hires detailing Shield – Dhaal

June 9, 2013 |  by  |  3D, 3DS Max, Modelling, Sculpting, Zbrush  |  2 Comments

I have pretty much started to remodel everything from scratch in hires without worrying about poly counts anymore. The idea is to create low poly models later and bake the detail into normal maps.

This is a standard Sikh Dhaal which has most of the major details added. It also has varying levels of damage that could be animated. For example, if the shield in the game is hit too many times by opponents then it can visually show gradual damage until it is unusable and another must be found by the player.

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3D model of 17th Century Sikh Soldier

Character Development : Nihang Concept

November 27, 2010 |  by  |  3D, Featured, Modelling  |  12 Comments

A Constant point of development/angst for me has always been character creation since the beginning of the sarbloh warriors game concept. Getting back into it recently has been really interesting. Studying anatomy and using a more image reference based approach has led to an easier work-flow. Looked at a lot of Indian wrestlers and kabbaddi players to try and get away from the western  body-built type which is more stockier and less muscle definition.  Set about recreating the 17th century Khalsa soldier concept that I created for the original SW game. Since we are no longer restricted to old game technology I decided to bring the character into a next gen quality, which is what i always wanted it to be. This is not textured yet so is presented as a modeling concept only Read More