Character Armour Study

Character Armour Study

May 14, 2015 |  by  |  3D, 3DS Max, Featured, Gaming, Modelling, Sculpting, Zbrush  |  No Comments

I worked on this model while doing a game character course with Alex Troufanov who works for ubisoft on the Assassins Creed games. Thoroughly enjoyed the course and learnt so much along the way. All the armor patterns were painted by hand and I used some Punjabi koftgari examples as reference. below is a brief overview of the process we went through

  • Anatomy sculpting
  • hard surface modeling
  • sculpting hi-res detail
  • Re-topology
  • Baking and Normal Maps
  • texture painting

 

Hires detailing Shield - Dhaal

Hires detailing Shield – Dhaal

June 9, 2013 |  by  |  3D, 3DS Max, Modelling, Sculpting, Zbrush  |  2 Comments

I have pretty much started to remodel everything from scratch in hires without worrying about poly counts anymore. The idea is to create low poly models later and bake the detail into normal maps.

This is a standard Sikh Dhaal which has most of the major details added. It also has varying levels of damage that could be animated. For example, if the shield in the game is hit too many times by opponents then it can visually show gradual damage until it is unusable and another must be found by the player.

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Hires Sword Detailing Forward Curved

Hires Sword Detailing Forward Curved

May 7, 2013 |  by  |  3D, Sculpting, Zbrush  |  2 Comments

I have recently been practising digital sculpting and decided to dig up this old sword model to see if I could add surface details using zbrush

I had to remodel some of the parts as the original low resolution model didn’t include all sections of the sword.

It’s not mega detailed but its good enough for a first try and will try again to see if I can improve upon it.

“The swords of the Sikhs were said to bear bending and crumpling, and yet be fine and sharp” Charlotte Speir Manning (Ancient and Medieval India)