This article is based on my Masters thesis (M.Sc. Computer Aided Design and Construction) which explored the use of game engines within the architectural industry.
The key research proposition was to understand the extent to which architectural companies use games engines within their industry. The methodology by which the thesis was underpinned was an online questionnaire which was completed by architectural professionals of varying levels within the Midlands area of the UK. The primary aim of the online questionnaire was to understand the awareness of real-time technologies and the extent of its usage within the architectural industry.