Taran3D joined with the Sikh Museums Initiative to recreate one of the 4 Charaina (Body Armour plates) of Guru Gobind Singh ji worn by him in the battle of Bhangani in 1688
The first phase of this project was unveiled at the Third Dasam Granth Seminar in California, USA on 9th April 2016. It featured an interactive digital recreation of one of the 4 armour plates, which features Gurbani from the Akaal Ustat, written by Guru Gobind Singh ji.
“The ability to recreate and share these artefacts in digital form and make them available via modern technology will give future generations of Sikhs access to pieces of history which are either lost or inaccessible”
Taran Singh, 3D Artist
The plate in question is the most damaged of the 4 and missing parts of the pattern were recreated by taking similar sections of the pattern and gurmukhi letters from undamaged parts of the armour.
The whole armour was created from scratch in 3D using low quality catalogue photos. The Gurmukhi was painstakingly hand painted digitally and each component of the gold koftgari pattern was created and then pieced together to make up the full pattern.
We believe given access to the actual artefacts, we could create more accurate and better quality digital representations that can be used to preserve and educate future generations.
The second phase will involve completing the other 3 plates of armour and creating a touch screen based exhibit.
So I have a new kickstarter project to try and fund the production of this statue of famous 18th century Sikh warrior Garja Singh. Its live on kickstarter now and would be great if you can support it. Press Release for Garja Singh Statue
A 3D model of an indian Sousson Pata short sword, which has an S curved blade and is heavily influenced by the kukhri. I modeled this a few years back and it was a mess. I tried to use it to dress a character I was working on recently so I decided to remodel it and use it to work out a good 3DS max to zbrush workflow for detailing. I have almost cracked this workflow and also found a few gems along the way like the unwrapping in zbrush – which is brilliant by the way. Working all this out took ages as I had to go back and forth so many times but I’m hoping I can replicate the process easily and get it all right in one go.
I worked on this model while doing a game character course with Alex Troufanov who works for ubisoft on the Assassins Creed games. Thoroughly enjoyed the course and learnt so much along the way. All the armor patterns were painted by hand and I used some Punjabi koftgari examples as reference. below is a brief overview of the process we went through
I find the architectural details of Harimandir Sahib (Amritsar)very interesting, so I started to look at some the main elements of the structure here is a 3D model of the most common type of smaller domes which follow the perimeter of the roof.
I have been working on some ancient Indian temple environments for a new series of images I am working on. Architectural details on ancient structures can be really hard to get looking right as the result needs to be more organic and often more detailed. This is a result of many experiements on texture mapping and displacement. Read More
A Constant point of development/angst for me has always been character creation since the beginning of the sarbloh warriors game concept. Getting back into it recently has been really interesting. Studying anatomy and using a more image reference based approach has led to an easier work-flow. Looked at a lot of Indian wrestlers and kabbaddi players to try and get away from the western body-built type which is more stockier and less muscle definition. Set about recreating the 17th century Khalsa soldier concept that I created for the original SW game. Since we are no longer restricted to old game technology I decided to bring the character into a next gen quality, which is what i always wanted it to be. This is not textured yet so is presented as a modeling concept only Read More
Still suprised at the lack of Panjabi 3D resources available so heres a traditional wooden Kanga (Hair Comb) 3D model for everyone to download and use. I know its nothing majorly complex but I hope it will be useful. The model is provided in 3ds format with a 512 x 512 texture. Read more for a tutorial on how to use the 3D model in photoshop. Read More
Here is an ornament that was traditionally worn by sikh soldiers on their turbans meant for going into battle. The “Chand Tora” is a metal symbol consisting of a crescent and a double edged sword, it is held in place at the front of the turban by woven chainmail cord tied in a pattern within the turban to protect the head from slashing weapons.This particular design was inspired from an image that used to be on the original sarbloh.com website. I mixed it with a circular chakar shape with a bar down the centre that would be used to secure the armour to the turban using metal wire. Read More
This blog is my exploration of 3D digital arts. Some of the content will relate to the Culture and History of Punjab, games development, Architecture, virtual reality, 3D Animation, PaperCraft and some random stuff I haven't decided on yet.