Living Room Project Tutorial 1

May 12, 2011  |  by Taran  |  Featured, Tutorial  |  3 comments

This is a new tutorial series aimed at beginner to Intermediate 3D users using Sketchup, 3D Studio Max. It will take you through the process of creating an Interior visual for a home improvement project for an existing living space. This is something that I did myself recently as I had my Kitchen and living room ripped out and rebuilt. The process of creating a 3D model and producing visuals allowed me to clearly

  • Communicate my ideas to the builder and my family
  • Test and evaluate different ideas and possibilities
  • Reach a consensus on changes and reach a decision effectively and quickly
  • Try out diferent interior designs
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Ancient Temple Pillars – 3D Mapping

May 4, 2011  |  by Taran  |  3D, Featured, Texture Mapping  |  2 comments

I have been working on some ancient Indian temple environments for a new series of images I am working on. Architectural details on ancient structures can be really hard to get looking right as the result needs to be more organic and often more detailed. This is a result of many experiements on texture mapping and displacement.

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Character Development : Nihang Concept

November 27, 2010  |  by Taran  |  3D, Featured, Modelling  |  2 comments

A Constant point of development/angst for me has always been character creation since the beginning of the sarbloh warriors game concept. Getting back into it recently has been really interesting. Studying anatomy and using a more image reference based approach has led to an easier work-flow. Looked at a lot of Indian wrestlers and kabbaddi players to try and get away from the western  body-built type which is more stockier and less muscle definition.  Set about recreating the 17th century Khalsa soldier concept that I created for the original SW game. Since we are no longer restricted to old game technology I decided to bring the character into a next gen quality, which is what i always wanted it to be. This is not textured yet so is presented as a modeling concept only

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Free Kanga 3D Model and Photoshop Tutorial

July 1, 2010  |  by Taran  |  3DS Max, Featured, Historical, Photoshop, Tutorial  |  1 Comment

Still suprised at the lack of Panjabi 3D resources available so heres a traditional wooden Kanga (Hair Comb) 3D model for everyone to download and use. I know its nothing majorly complex but I hope it will be useful. The model is provided in 3ds format with a 512 x 512 texture. Read more for a tutorial on how to use the 3D model in photoshop.

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Turban Armour (Chand Tora)

May 14, 2010  |  by Taran  |  3D, 3DS Max, Featured, Historical, Modelling  |  1 Comment

Here is an ornament that was traditionally worn by sikh soldiers on their turbans meant for going into battle. The “Chand Tora” is a metal symbol consisting of a crescent and a double edged sword, it is held in place at the front of the turban by woven chainmail cord tied in a pattern within the turban to protect the head from slashing weapons.This particular design was inspired from an image that used to be on the original sarbloh.com website. I mixed it with a circular chakar shape with a bar down the centre that would be used to secure the armour to the turban using metal wire.

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Cloth Simulation 1: Bungee

May 14, 2010  |  by Taran  |  3D, Featured, Simulation  |  4 comments

Been messing about with cloth simulation in 3dsmax and i have found some great settings for some ultra stretchy elasticated material or even that gooey alien substance from spiderman 3. check the video in this post.

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