This is a prototype i have been working on for a while and i just had to share it. Next project in the works khalsa action figure toy for DADS… I mean for the kids – yeaaaahhhhhh !
This one’s for all them dads who watched He-Man and ThunderCats (proper cartoons) back in the day and wished for a Sardar Khalsa action toy.
It’s still a long way off yet, in prototyping stages at the moment but will get there, be ready for a pangah !
I worked on this model while doing a game character course with Alex Troufanov who works for ubisoft on the Assassins Creed games. Thoroughly enjoyed the course and learnt so much along the way. All the armor patterns were painted by hand and I used some Punjabi koftgari examples as reference. below is a brief overview of the process we went through
- Anatomy sculpting
- hard surface modeling
- sculpting hi-res detail
- Baking and Normal Maps
- texture painting
Real-time lighting and shadows are expensive in terms of processing power and speed. In addition it never looks as good as a pre-rendered image, which is the primary reason I have been exploring baking lighting detail, from a pre-rendered image, onto a 3D model which can be used in a real-time engine.
The image on the left is a test scene rendered in 3dsMax with Vray whilst the image on the right is a baked version of the scene in the Unity3D engine. I was exploring this as part of a solution for an interactive object viewer which I am in the process of developing, but more on that in a later post. This test is using the Unity3d lightmap shader with VrayDiffuseMap in the diffuse slot andVrayRawTotalLightingMap in the lightmap slot. Read More
Application of real-time(Games) technologies in other fields besides entertainment has always interested me. When a friend of mine contacted me regarding a project seeking new ways to explore historic buildings, I became excited at the possibilities of try something new. Read More