Bhai Fauja Singh Sculpture

Bhai Fauja Singh Sculpture

 A 3D Printed sculpture of shaheed Bhai Fauja Singh ji who was martyred alongside 12 other Singh’s in 1978 while peacefully protesting against corrupt Nirankari cult leaders, who were inciting religious hatred against Sikhs. When reaching the protest area Bhai Fauja Singh’s Jatha was attacked by cult followers who had prepared stones and bottles of acid. Bhai Fauja Singh and his band of brothers saw no other option but to fight back. They fought bravely and on receiving a gunshot wound to the eye Bhai Fauja Singh tied his turban around his eye and carried on fighting to the end

Digital Sculpt

3D Print

I wanted to create a sculpture that would show his strength and show him in his gatka pose as he was an avid practitioner of Sikh Martial Arts. A true saint soldier – respect and love to Bhai Fauja Singh !

FREE WALLPAPER

I have also created these two rendered wallpapers for download – feel free to share and use them on your computers, laptops or mobile phones. Click on the following links to open the wallpaper in your browser and then you can download.

   

Bhai Fauja Singh Photos

  

Garja Singh Statue Kickstarter Project

Garja Singh Statue Kickstarter Project

August 21, 2015 |  by  |  3D, 3d Printing, 3DS Max, Featured, Modelling, Sculpting, Vray, Zbrush  |  5 Comments

So I have a new kickstarter project to try and fund the production of this statue of famous 18th century Sikh warrior Garja Singh. Its live on kickstarter now and would be great if you can support it. Press Release for Garja Singh Statue

Free Wallpapers –
Desktop Wallpaper – http://goo.gl/aEnwiD
Mobile Wallpaper – http://goo.gl/PKkGtx

support the project here – www.kickstarter.com/projects/610818206/statue-of-18th-century-sikh-warrior-garja-singh

What I am offering is a chance you to own and to help produce this affordable high quality 12 inch statue, of the famous 18th century Sikh warrior Garja Singh.

early design phase 3D model
early design phase 3D model

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Vray to Unity3D Lightmapping

March 19, 2012 |  by  |  3D, Gaming, Texture Mapping, Vray  |  17 Comments

Real-time lighting and shadows are expensive in terms of processing power and speed.  In addition  it never looks as good as a pre-rendered image, which is the primary reason I have been  exploring baking lighting detail, from a pre-rendered image, onto a 3D model which can be used in a real-time engine.

The image on the left is a test scene rendered in 3dsMax with Vray whilst the image on the right is a baked version of the scene in the Unity3D engine.  I was exploring this as part of a solution for an interactive object viewer which I am in the process of developing, but more on that in a later post. This test is using the Unity3d lightmap shader with VrayDiffuseMap in the diffuse slot andVrayRawTotalLightingMap in the lightmap slot. Read More