Character Armour Study

May 14, 2015 |  by  |  3D, 3DS Max, Featured, Gaming, Modelling, Sculpting, Zbrush

I worked on this model while doing a game character course with Alex Troufanov who works for ubisoft on the Assassins Creed games. Thoroughly enjoyed the course and learnt so much along the way. All the armor patterns were painted by hand and I used some Punjabi koftgari examples as reference. below is a brief overview of the process we went through

  • Anatomy sculpting
  • hard surface modeling
  • sculpting hi-res detail
  • Re-topology
  • Baking and Normal Maps
  • texture painting

 


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